Monday 22 August 2011

Source Code

As this film is a concept movie that achieves most of its success on a first viewing, that right from the very first scene involves a puzzle that you, and Jake Gyllenhaal’s character, have to unravel, I don’t think it would be a good idea for me to give away much of the plot. I can say though there is not just one puzzle but at least three almost buried inside each other that we have to try to unpick. The problem, though, like most puzzles, is whether once you’ve solved it you want to keep watching, and/or ever see it again? Undoubtedly you want to see how this film ends. It is intriguing, thought-provoking, well-written and acted, and nothing is solved until the last minute, when perhaps even then questions are left unanswered. There are always logical flaws in this type of film, the question is whether they are obtrusive enough, or covered over cleverly enough. In a very similar film, Deja Vu, the viewer is just about convinced. In Source Code, however, the flaws I think are too many, or the one main flaw is too large. You finish the film thinking about that, rather than what the film means, which I think is a failure. It is a cross between Groundhog Day, Vantage Point, Deja Vu and a host of other sci-fi films, as well as perhaps a touch of Quantum Leap. Jake Gyllenhaal is excellent, and the film isn’t claustrophobic as it might seem if I were to describe the plot to you. It is compelling and tragic, but at the same time it is only a concept movie, a genre which is limited in scope by its very nature, and can only point to one inevitable ending which when it is avoided by the director/writer, the viewer feels slightly cheated. Without a doubt, Duncan Jones is a director to keep an eye on, and this is a promising second movie (although I'm wondering if he'll ever move away from sci-fi or not), but there will I hope be better to come.

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